![]() It would be much more fun if WE would trigger additional Condemns with Judgment on enemies that have been hit by our Phalanx, that way we could not only more actively do damage, but we could also more easily focus our damage instead of relying on the AI, which quite frankly is a bit lackluster.Īnother alternative would be to step away from “Bowmen” and “Bodyguard” and give more support to the active versions of Phalanx. This is because Judgment is the only thing that we are actively doing, other than re-summoning to make sure the AI isn’t shooting some distant small mob in the corner. It is a bit boring to be perfectly honest. Warhelm of Kassar and Eternal Union could use a further buff, since the overall damage of the build is quite low. Other support items such as Warhelm of Kassar are unclear to me as I cannot be sure that they even increase the damage of the Condemns cast by the Phalanx (same goes for the “Lord Commander” passive).īaleful Remnant feels overall very weak and could simply be fused into Unrelenting Phalanx to make clearing trash easier. We have 1 Weapon + Shield for Condemn, and then Baleful Remnant and Unrelenting Phalanx for Phalanx, which means we cannot use all dedicated support items for the build. I would also be quite happy if Condemn would always be cast by Phalanx instead of needing Judgment on the target, ESPECIALLY for speed content (which is what we mostly do in the game). ![]() Give Condemn Unleashed and Shattering Explosion WITH the set, additionally Judgment should be used to pull enemies together, but this is not possible with the current iteration, because of the Immobilize, I think “no longer immobilizes enemies” would be a great addition to the set so we can actually pull enemies together. In general, I think it would be absolutely fine if Phalanx triggered Condemn regardless of Judgment, it feels somewhat unnecessary and just adds to the “clunkiness” of the build. I like the overall changes to the set, BUT it feels incredibly clunky, because grouping up enemies and actually making all or most of them get hit with Condemns is very difficult and requires constant repositioning and re-summoning of the Phalanx. I have tested different setups and runes for both Condemn and Phalanx and this is what I conclude so far: I have cleared 117 at the moment with 775 Paragon, augments on most items and decently rolled items, far from perfect though. – The damage delay adds so much to the clunkiness I’m experiencing Give Unleashed automatically in the build somehow.– Downside is it would the Bowmen rune the clear winner, but it’s not like other builds don’t have a clear winner – Buff Warhelm of Kassar or Unrelenting Phalanx? Something I didn’t mention above is Judgment is a crowd control which quickly maximizes enemies’ CC resistances by the looks of it. It is hard to give suggestions on how to improve the set without knowing if Baleful Remnant Avatars’ Condemns should be getting fully buffed or not. Judgment does not break doors, and Avatars do not break doors - this is a problem, going to have to carry a skill just for doors depending on what you are doing (Akarat’s Champion does break doors fortunately).Gameplay feels very clunky without the Unleashed rune, which means we will probably still have to equip it - still testing the other runes and no rune though.Archers seem to always fire on the same enemy/area, which really limits AoE potential.Do no damage themselves, even with all items designed for them.The above issues make Baleful Remnant and Falling Sword kind of useless for the time being. They do NOT benefit from Eternal Union.Avatars from Falling Sword do NOT proc Condemn.They do not benefit from Eternal Union.Their Condemn procs appear to be buffed by A6.They do NOT appear to benefit from Blade of Prophecy or Frydehr’s Wrath.Avatars from Baleful Remnant seem to proc Condemn.
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